AI Insights · Timothy · April 2024
Top 5 Cartoon Fantasy Games Performance on iOS in Israel: Q1 2024
Discover the performance trends of the top 5 cartoon fantasy games on iOS in Israel during Q1 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 cartoon fantasy games on iOS in Israel demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the key metrics for these popular games.
Candy Crush Saga saw a steady increase in weekly revenue, peaking at approximately $45K in mid-February before slightly declining to around $39K by the end of March. Weekly downloads showed a downward trend, starting at 3.9K in early January and decreasing to about 1.9K by late March. The game maintained a relatively stable number of weekly active users, fluctuating between 28K and 30K throughout the quarter.
Match Masters - PvP Match 3 experienced a notable increase in weekly revenue, starting at $15K in early January and reaching a high of $29K in mid-February. However, by the end of March, revenue had decreased to approximately $19K. Weekly downloads were inconsistent, with a peak of 1.3K in early January and a low of 664 in late March. The game's weekly active users showed a gradual decline from 34K to around 25K by the end of the quarter.
Dice Dreams™ exhibited a steady rise in weekly revenue, starting at $12K in early January and peaking at $17K in mid-March before dropping to $12K at the end of the quarter. Weekly downloads fluctuated, reaching a high of 4.1K in late January and falling to 1.7K by late March. The number of weekly active users showed a downward trend, decreasing from 6.4K in early January to about 5K by the end of March.
Toon Blast maintained relatively stable weekly revenue, averaging around $8K to $9K throughout the quarter. The game saw a significant increase in weekly downloads in February, peaking at 534 in mid-March. Weekly active users also increased from 881 in early January to about 1.4K by late March.
Candy Crush Soda Saga had a steady weekly revenue, averaging around $7K to $8K throughout the quarter. Weekly downloads remained relatively low, ranging from 228 to 458. The number of weekly active users fluctuated between 3.7K and 4.2K, with a slight increase towards the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, you can visit Sensor Tower's website.